RPG Maker MV Comes Out Today

I know what you're thinking. "Amazing Photoshop skills!" you say. But no, for it is Microsoft Paint that let's me bring this masterpiece into existence.

I know what you’re thinking. “Amazing Photoshop skills!” you say. But no, for it is Microsoft Paint that let’s me bring this masterpiece into existence. Also, don’t mind the “comming”. English is hard.

Today!? Wait, what?

Wasn’t this just announced like, a month ago? And here I thought that their vague “Winter 2015” release could mean something as late as March 2016. I mean, that happens. I’ve been there and been okay with it. But here I was thinking that my current project would be well and done by the time MV comes out and I’d have to go back and update it.

What does this mean?

I will finish “A Return Home” in VX Ace in the next few weeks. But given all the assets I’ve been using, I think a port to MV will prove difficult. If enough people enjoy it, I will probably consider a port, but for now, I’ll leave it as is.

In other news, since finding out the release date a few days ago, I’ve started to lay the groundwork for my final game made just for my students. I call it: “Shichikashuku 2”. I have about 5 months to make it. Let’s see how it turns out!

Anywho…

It’s there. I’ll probably post about it next week with first impressions.

Until then! またね

The Pros and Cons of Different RPG Battle Systems

I can't say that The Last Remnant is a great game, but I can say that I've never seen a fight system like the one in it before.

I can’t say that The Last Remnant is a great game, but I can say that I’ve never seen a fight system like the one in it before.

RPG戦闘システムの種類の長所・短所

Ready for some elementary thoughts on RPG design?
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RPG Maker MV

I've been looking forward to this day!

I’ve been looking forward to this day!

RPGツクールMV

Whaaaaaaaaa! 🙂

So, turns out the next version of RPG Maker was just announced: RPG Maker MV. No release date yet, but it has me hyped beyond anything.

Some new features:

  • Can code in Javascript! Wooo!
  • Can export to Windows, Mac, iPhone, Android, and HTML5. Considering the past versions’ limitation to Windows, this is a huge boon.
  • Native mouse and touch input means no need for extra scripts.
  • Native side-view battle system. While early RPG Makers had this, VX didn’t, which meant a lot of additional scripts were needed.
  • 3 map layers. Pesky problem with past versions is now solved. Hard to explain, so here’s a picture:

    This.

    This.

  • Plugin Manager. Now scripts can be a lot easier to use without digging through the script.
  • Event searcher. For all your event searching needs!

While I’m still learning C# and Unity, I think RPG Maker is a wonderful program and allows for quick creation of RPGs. I thank it for getting me deeper into the game-making world, and I hope this new version helps even more people make the RPGs of their dreams.

Can’t wait to hear a release date. 🙂