Side Note: Hakai

みなさん、こんにちは!

(Hey guys!)

今週、新しいゲームが完成しました!「破壊」というのです。シンプルで楽しいから、是非やってみてください!

(This week I finished making a new game! It’s called “Hakai”, meaning “destruction”. It’s simple and fun, so please give it a try!)

ここで「破壊」をダウンロードできます(Windows版とmacOS版がある)

(You can download Hakai here (PC and Mac versions are available)

もちろん、無料ですが私のゲーム開発やこのブログを応援したいなら、払うこともできます。1ドルでもありがたいです。

(Of course, it’s free. However, if you’d like to support my game development or this blog itself, you can also pay for the game. Every dollar matters.)

じゃあ、またね!

(See you next time!)

Side Note: Tetris Fighter

In addition to the post below, I just wanted to mention that I’ve finished making a new game. This one is purely for fun, and not related to Japanese language learning,

TetrisFighterV1 2017-04-21 10-12-05-91

Tetris fighter is a puzzle platformer with simple, easy-to-understand gameplay. You can download it on itch.io for free, but feel free to toss a dollar or two my way to help support this blog. I appreciate any help you can give.

Download Tetris Fighter on itch.io (for PC and Mac)

Thanks, and see you next week!

Jumping Around

Last week I had friends coming from America. This week I have no excuses. Still, I don’t have anything substantial this week.

In minor personal news, I signed up for the JLPT N1 in July. The deadline to sign up is the 28th of this month, so if you want to sign up, give it a shot! The website has some cool features when you sign up, like the fact that you can take a picture with your webcam. It took a while to load, but it worked. As for the JLPT itself, I started studying in earnest again last week. That means more books, more manga, more readthekanji, more nihongo-pro, more JapanesePod101 and more whatever keeps my interest.

In school-related news, the new school year started with a whole slew of new English materials. Most importantly, a fresh new edition of the New Horizon textbooks. Completely revamped. I’m such a fan that I started writing a post about them. Should be up next week.

In game-making news, Shichikashuku II is ever-so-close to completely finished. I’m pretty proud of how it turned out, even if it isn’t close to perfect. Aside from that, I’m getting back into Unity and working on LowRezJam 2016, which are actually unrelated tasks as I’m doing LRJ in Game Maker. We’ll see if I can finish on time, but it’s good to work on something small and short for my own sanity.

Anyway, I hope you all have a good week and accomplish your goals and live happy lives! 🙂

Oh, is it Friday again?

Hey y’all. It’s Friday again. Did you notice? TGIF and all that!

Just had the graduation ceremony for the elementary school today. I gave a little speech in front of everyone like every teacher did, except this time I was able to say something completely coherent. My road to Japanese fluency is… well, I’m not sure. I’m standing in a field somewhere. There are many roads ahead of me. Language, certainly, isn’t conducive to learning in a straight line.

This Tuesday I came down with 胃腸炎, which dictionaries tell me means “gastroenteritis” and symptoms tell me means pain and a high fever and vomit and diarrhea. I took vacation time to go home early because it’s hard to use sick leave in Japan. But I did get better. Still taking medicine, but I feel right as rain.

Speaking of Tuesday, on Tuesday and Wednesday this week the 1st and 2nd years (U.S. 7th and 8th graders) at the Junior High School played Shichikashuku II. The reception was super warm in spite of playing in a cold room on slow computers. By the end of Wednesday (we only got two days to play the game this year), most of the kids were asking for a copy of the game. They only managed to reach the end of Chapter 2, so there’s still a lot of game in front of them (the game is 6 chapters long + post-game content). Either I need to figure out how to write the game to a CD, or buy a lot of USB drives. 😛

Game’s not done, but it’s really close. I have 25 more English Gates to put in the game (maybe a few more?), a few tiny areas to finish, flavor text to add, and… well, I’ll just show a cutout from my word document:

Remainder Work

This is it. Almost done with version 1.00.

Anywho, this weekend two friends are coming down from Kobe for skiing and snowboarding, and well, there’s no snow. Well, not around here. Actually, I can still find a tiny mound in my neighborhood, but that’s not enough. We will definitely be able to snowboard this weekend, but it’ll be a drive.

So, that’s the past week. Next week on Thursday the school year ends. On Friday and Monday and Tuesday are various parties to say goodbye and good luck to all the leaving teachers. It’ll be sad.

OK, it’s 4:15. I gotta go. Party tonight. Pick friend up from the airport tomorrow morning.

See y’all space cowboys and cowgirls on the flipside.

Substantial

It’s been so long since I’ve written something long-form and not about my current project. It’s hard to get back in that mindset though. It’ll happen, but a little more distance from my current project will help.

The game was a pretty good success. Aside from the fact that their time in class playing it was not nearly enough. But that’s where the USB gift will come in.

Shichikashuku II is more done than is necessary but less done than I’d like. There’s always something more to add. I guess that’s what happens when you make a sprawling world map first.

I’m finishing up the post-game content this week. I didn’t get time to put in the airship, not because it can’t be implemented, but because implementing it means I need to finish making the 3-4 areas you can only access with the airship. Could I implement it without those? Sure. But the game will feel less complete, ironically, even though it has more in it.

Next Sunday, I give the USBs with the game to the students. But, maybe not. If I feel like there’s still a little more work that needs going into it, I think I’ll do that.

Man, game delays suck. But it’s even worse being on this side of it.

The Finish Line Approaches

I sit at my desk on a Friday, awake, for the first time in weeks.

I got some decent sleep last night. Yesterday I had a headache and some pain in my eyes when I moved them. The flu has been going around, so there was some worry. But, eh, sleep does the body good. 久しぶり to an 8 hour sleep.

On Wednesday night I finished uploading a test version of “Shichikashuku II” to mediafire. On Thursday morning I sent an email out to more than two dozen volunteers to help test the game. By the evening, I’d already received some feedback. I like the fact that I can step away from the game and work on it is getting done in some form.

But, I can’t stop. Last night was good. Hopefully tonight is too. Regardless, the 3rd year students will probably play the game this Monday. That’s only 2-3 days left of work before they get a copy.

One thing I can rest easy about: Even if they played the current version, it would probably take a week of classtime minimum to complete the game. My last runthrough of the game, without completing all the sidequests or getting all the characters, took about 5 hours.

One thing that nags at me: I still have 4 more students to implement, all 4 of them 3rd year students. It would be a shame if they played and couldn’t recruit themselves in the game. Therefore, my focus this weekend is on making them playable.

As for the rest of the students, they’ll probably be playing mid-March, which gives me a lot of time to perfect the content and make some good updates. Every day I work on the post-game content, bit-by-bit. I hope the game will be fully done around mid-March, but at this point, I’m going to take things a little more slowly.

The game is in a good state. But even more than that, it’s in the hands of other people. And hopefully, being enjoyed.