Leaving On A Jet Plane

Don’t know when I’ll be back again.

In other words, I’m back in America. Good ol’ U.S. of A. Land of the 自由 and home of the 勇敢な人々.

For the first time in a long time, I’m focused on looking for a job. That means getting my résumé in working order, actually finishing my portfolio, and spending time each day applying to jobs. All while combating the jet lag that’s hampered my ability this week. Not to mention all the noise my brother makes here. Forgot about that.

But things are getting done, and for that I’m glad.

There’s always this small sense that things are never perfect enough when it comes to applications. After all, looking for a job in the game industry is harder when you don’t have many professional contacts to vouch for you, nor a history of work on AAA titles, nor a degree in computer science or anything comparable.

So my biggest asset is going to be my portfolio. It’s the one thing that proves I’ve done work that shows I know what I’m doing. But as I continue to make games to add to the portfolio, I always come back thinking: What if this isn’t enough? What if it’s my next game that makes my portfolio stand out? By that point, I’ve already applied and judgment has been cast. That regretful thought: Why didn’t I just wait?

Fact is, jobs come and go quickly. There’s really no time to wait. I think I’ll always regret not applying for a level design job at Double Fine. Just as I’ll regret applying with a weak portfolio. Yet that’s just how life is. Time is limited, and there’s no time to dilly-dally.

In any case, wish me luck! And if you know anyone hiring in the games industry, let me know! I’m hoping to relocate. 🙂